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In 2013, the car driving simulator had a soft release with some Alpha testing, followed by an Early Access launch in 2015, that contained additional features for a new platform. The cars’ internal design resembled ‘beams’, where the team derived the name from, followed by ‘NG’ for New Generation. The latter was better equipped to handle the soft-body physics that were unique to BeamNG.Drive. While they started working on the game with CryEngine 3, it eventually moved over to Torque.
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